Crystal and Fuzzy Animatics

The crystal effect is built using a Torus and manipulating a PBR material for the color, height, and normal. It also utilizes lighting COMPS to change how lighting affects the middle, left, and right. Blur tops are used to create the blur effect on the edges. Movement is applied to the camera to get the rotation effect.w

The fuzzy effect is built very similarly to the crystal effect. The difference is that instead of building off a Torus SOP it builds off a Sphere SOP. The Fractal SOP is then applied to the sphere twice to create the fuzzy textures. Color, height, and normal are all adjusted in the PBR material just like the crystal effect. Movement is applied to the Geometry COMP.